Lars Pind

internet software, coaching, and entrepreneurship

Lars Pind - internet software, coaching, and entrepreneurship
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My Personal Crusade

August 16, 2001 · 3 comments

Yes, I’m on a crusade: I want more people like me to get involved with software. And I’m not going to give in.

It all started with…

Royal Library, Copenhagen

When I was younger, I wanted to become a jazz pianist. I was the centre of a hefty discussions between various members of my family. My dad was very worried, saw that I had talents for software development, and kept reminding me that “he who has the gift also has the duty”. It didn’t really click with me. Others, on the other side of the fence, saw that I had talents for jazz piano, and urged me to keep it up. “Besides, music is so much more creative than computers.”

I decided to pursue the jazz piano. I practiced a lot and became pretty good. But one day, I told my teacher that I was afraid I might not have the talent to become the next Miles Davis. He looked at me like I was from another planet, and confessed to me that being a music teacher wasn’t at all like being Miles Davis, and that if that was my dream, perhaps I should find another path to tread.

That didn’t stop me, though. I kept pursuing my desire for playing jazz. It wasn’t until I almost got into the Rythmic Music Conservatory in Copenhagen, pretty much the highest musical achievement you can aspire to as a youngster in Denmark, that I realized even that was just an education to become a music teacher, and that was never what I desired. There just isn’t all that much success to go around on the Danish jazz scene.

Making the choice

Nyhavn, Copenhagen

To make a long story short, I gradually got more involved with programming, until the point where I started doing it full-time. I’d always been pretty good at it, and I didn’t seem to miss jazz all that much, except when all my old music friends would tell me what a loss it was for me that I’d lost all my warm and creative and humanistic sides and gone into the cold and mechanical and mathematical software world. The only one who was happy for me was my music teacher. And my dad. Eventually I got into computer science at a university.

I loved computer science. But I also found it too narrow-minded. So I supplemented my CS studies with first a class in philosophy of science, and later a minor in Information Science, which really belongs to the arts. I also supplemented a great deal in my leisure time: All my friends happened to be studying life sciences, or Danish literature, or drama, or something like that.

I spent countless hours wrestling with the relationship between science and the humanities, arguing that we all need both sides in our lives, and that the education system was messed up because it made us choose one or the other. This happens even earlier in Denmark,where you have to make the choice at the high school level, when you’re 15 years old.

The toss-up

Gas Pump at Christiansborg, seat of the Danish Parliament

I could have gone either way: Jazz pianist, or programmer. But I had to make a choice, and I chose software. I believe that many people must have this “I could go either way” feeling. And I have the impression that, at least in Denmark, most people faced with that choice, will err on the side of the humanities.

Choosing the humanities is the safe choice, at least in Denmark where you don’t have to worry about unemployment. It’s politically correct. You’re dealing with people issues. Maybe you even believe that you’re helping other people. You’re learning to understand youself better and to become a more whole person. You’re creative (what a lie!).

Besides, nobody ever lost a date by saying they studied literature. The same can not be said of computer science. Plus, there are many more cute chicks and hunks to pick up in the first place at the humanities, than there are at computer science.

What happened to whole?

This view completely ignores the other side, the science or engineering side. Since when did “whole” come to mean “only half of it”? Bridges are cool, not just because they are poetic, and are symbols of building bridges between people, but also because the engineering behind them is fascinating and impressive.

Building software is cool, because solving the puzzles is just plain fun and gratifying, and because you help a lot of people do what they want to do. Think about how email lets people stay in touch across the globe, and remind yourself that hardware and software and engineering made this possible.

There seems to be this angst of being associated with something as dull and “hard” as science or engineering, of any sort. Or maybe it’s just a lack of courage, because the questions at math exams have a right and a wrong, and being wrong is just too scary, and can’t we all just be friends.

Software is softer than you think

Danish Lunch Table, Aarhus, Denmark

Besides not being very whole, this view also misses the point that developing software is one of the more humane and creative endeavors there are. Developing software does involve both sides

Yes, you have to understand the technology, and you have to be analytical and problem-solving. But you also have to be able to communicate with the client, understand how your colleagues react to stress and to changes, organize the efforts of the group, and so much more. (Besides, you need to be analytical and problem-solving in the humanities as well, and humanities isn’t all that creative.)

Consider this: I work at a software company with over a hundred programmers. More than half of those work together on building a great software product. We’ve had two different managers of our group, both of which have been or still are programmers themselves. Guess what both of them got their degrees in? English literature. Yup! You heard it here first.

My point, of course, is that technology is only part of the story. At its core, building software is pure communication: The client tells you what they need in English, and you translate that into Java, so the computer will understand it. You’re a translator between radically different languages.

The thing is, though, that this translation is so darn complicated that it takes lots of different people, lots of organization, lots of creativity, and lots of effort to do well. And these different people use the English language in different ways. There are the marketing folks, the sales guys, the user advocate, the CFO, the CEO, the programmers, and the clients, and they all have to find ways to make themselves understood to each other, and the programmers need to make all of this understood to the computer.

This permeates the whole culture of software companies. You have to be clever at figuring out how different groups communicate, you have to be good at finding out when people’s hearts are not in it, you have to be good at promoting and getting people to buy in to your vision, you have to be good at covering for your friend and colleague when he’s having a rough time at home, and you have to be good at hundreds of other little things that make software seem not so hard and mechanical and technology-centered at all.

The bottom line

Idyllic Svendborg, Denmark

To get back to my crusade: If you could go either way, I want to urge you to choose software. I want you (yes, you!) to find your inner geek and your inner caring person. To care about both the people and the tools. After all, on of the key things that set humans apart from other animals is our use of tools.

I also want to change our education system, so the choice doesn’t have to be such a hard one. Why can’t you do a bit of both, if you’re good at both? We surely need people who can master the hard and the soft, the people and the tools, and be creative and problem-solving, and fun and inspiring to be with.

Make no mistake: My motives are entirely selfish. I want to work with people who care about people, and I want to work with people who care about technology. But most of all, I want to work with people who care about both, at the same time.

3 comments

Why Doing Good is Bad

August 12, 2001 · 10 comments

Misconceptions have many forms. Maybe you believe that if you just eat lowfat or fatfree food, you won’t put on weight. Or maybe you can never trust people who offer to help you. Or maybe you believe that you have to make it harder for yourself than necessary, to prove your worth.

Whatever they are, we probably all have a few of those going on. The thing about misconceptions is, you’re rarely aware of them. But if you ever stop to listen to that voice, and figure out what’s going on, they just don’t seem to make sense. Maybe that’s all it took, and it’ll dissappear right then. But chances are it’ll continue to be sitting there, influencing the way you live your life, day by day.

For as long as I can remember, I’ve been suffering from two deeply held misconceptions. The first one is this:

Misconception #1: You should feel guilty about your success.

The second actually contradicts the first:

Misconception #2: It’s even worse to be successful if you’re working hard at it.

You’ll see why later. Let’s take a look at each one in turn.

You Should Feel Guilty about Success

The way this makes itself felt is that whenever I find myself in a situation where I feel better off than someone else, I instantly start feeling bad about it. The situation can be anything from encountering a panhandler on the street, to having a plumber come fix my clogged bathtub drain. I feel like I owe this person something, though it would probably just offend the plumber if I handed him a buck or two out of pity. (Tipping is another matter entirely.)

I know that this sounds completely absurd in the ears of an American, so let me try to explain why it can actually be pretty hard to dismiss. First, let’s make a distinction. You can be successful because you were born into it, or you can achieve success based on your own merits.

Inherited Success

If you’re well off because you were born into it, you should feel sorry for people who didn’t have that chance. I was born from relatively rich parents in a wealthy country with free education and health services. In other words, I had better opportunities for growing than most people in this world. So each time I meet with someone who didn’t have that kind of chance, I feel bad for them.

I learned a while ago that nothing good ever came out of guilt, of feeling like you owe someone else something. If you owe someone something, settle it, clear it up. But an ongoing feeling of inferiority from guilt or debt just destroys both you and the relationship with the other person. It doesn’t make my plumber any happier that I feel sorry for him. At best it would make him feel even sorrier for himself. Yet despite this intellectual insight, I’m having a hard time ridding myself of the feeling of guilt.

The one positive thing that this does offer is an emphasis on equal opportunity. We should all work to make sure that education and health care is available to all, regardless of social status, so that you can rest assured that if you’re doing better than the other guy, it’s because you deserve it. It’s hard to argue that this is a bad thing. Though there’s no reason that anybody should have to feel bad in the process.

Self-earned Success

The thing is, though, you can be born into the best of circumstances and still manage to screw it up. So it’s clearly never just because of what you’re born into. I know that I’m working hard to achieve what I am. So why do I still feel guilty about it?

It’s because of a deeply rooted Danish, or perhaps Scandinavian, thing. It’s a corollary to The Law of Jante, or Janteloven. In case you haven’t heard it before, here it is:

  1. You shouldn’t think you’re anything special
  2. You shouldn’t think you’re as much as us
  3. You shouldn’t think you’re smarter than us
  4. You shouldn’t think you’re better than us
  5. You shouldn’t think you know more than us
  6. You shouldn’t think you are more than us
  7. You shouldn’t think you’re any good
  8. You shouldn’t laugh at us
  9. You shouldn’t think anybody likes you
  10. You shouldn’t think you can teach us anything

When you grow up in Denmark, the Jantelov is felt really strong. It’s not something anybody actively supports, and most people claim that they don’t subscribe to it, yet it constantly lurks beneath the surface, governing our judgments.

The Jantelov lives so inherently in me that I’m constantly aware of how I’m comparing to others. I’m so afraid of being in violation of the law that I have to monitor my relationship to the mythical us all the time. This creates this internal form of inverse competition, where you’re measuring yourself against other people all the time, and you have to come out with the lowest score.

The Zero-Sum Game

The fundamental misconception at play here is the belief that success is a zero-sum game. If you’re being successful that means that someone else has to loose. Would you like to look a person in the eye, and say that the reason he’s a loser is that you’re successful?

This is the way that success is looked upon through the optics of the Jantelov. If you’re more than us that means that we’re less than you. And there’s only so much “being” to go around, so you’ve basically taken ours!

Or to put it another way: If you’re running a little faster, working a little harder, that means that the rest of us have to run a little faster, too, lest the Jantelov be violated, which, of course, we can’t tolerate. So, effectively, you’re unfairly forcing the rest of us to run a little faster, too, leaving all us more exhausted with no additional gains.

The bottom line is that competition is always seen as something bad, since competition means there are going to be losers, and those losers are probably going to be the mythical us in the Jantelov.

This view has so many obvious flaws that they’re not even worth pointing out. But let me just name a few. First, one person’s success can actually mean building a business that can feed many other people. Second, if you think of yourself as being part of a team, competing against other teams, then one person running faster on your team is actually a benefit to you. Third, just because you lose the first round, that doesn’t mean you can’t get back into the game for the second round.

You Should Feel Even More Guilty If You’re Trying to Become Successful

Niels Lan Doky is, by any objective measures, a very successful Danish jazz pianist. Yet in the eye of the general public, he’s perceived as having worked too hard and too goal-directed to become what he is. If you’re going to be successful, at least it has to seem effortless.

If you look at it the Jantelov way, this misconception makes sense. If you’re successful, but you can’t help it, then okay, so be it: You couldn’t help it. We accept that there are certain larger-than-life figures that are just so exceptional that there’s nothing to do about it. We adore those.

But for all the rest of us, if you’re actively working to become successful, that means you’re deliberately trying to become better than us, and that, as we’ve seen, comes at our expense. This is also the reason that, while the rest of the world generally appreciates Jakob Nielsen, most Danes can’t stand him.

This obviously flies in the face of the better half of my first misconception: If you’re successful because you were born into it, you should feel bad, and if you’re successful because you worked hard for it, you should feel just as bad. Bottom line is, success is really bad, unless you absolutely, positively had no choice. And the only good form of successful people are the ones that were successful against all odds.

Conclusion

These were a few of my misconceptions. I’m aware of a handful of others I have, and there are probably tens of others that I haven’t realized yet. That, I suppose, is just how it is. By exposing them, at least it’s possible to know when they’re doing their deed, and try to counter them.

10 comments

Graphic Design for Human Interfaces

August 10, 2001 · 3 comments

Do me a favor and pay a visit to the web site for the <a href=”http://www.dk-designskole.dk/”>Design School in Copenhagen, Denmark. You probably won’t understand the words, but you’ll still get my point. It looks great, but it doesn’t help you get your job done.

A few examples: You have to click through a splash screen to get to the meat. The navigation is visual only: You have to either decipher or remember what those little icons mean. You can’t use your browser to change the text size. I could keep going, but I think I’ve made my point.

Aesthetics

Yosemite, California

Most graphic designers, including, apparently, the ones at the Copenhagen Design School, are schooled primarily in visual appearance, the aesthetics. They create designs that look fantastic, but don’t have much to offer beyond that. Would it surprise you to learn that people call it the Dessert School?

Communications

Graphic design that doesn’t communicate misses the point. This is where information design comes in, the field in which Edward Tufte reigns king. The design still has to look good, but it also has to effectively communicate what needs to be communicated. Think design of traffic signs.

Good information design can communicate complex concepts and relationships much more effectively than words alone could ever do. The combination of well-crafted words and equally well-crafted graphics is so much more powerful than words, as Scott McCloud’s Understanding Comics is a living (yet printed on dead trees) testament to.

But good information design is hard. Not only do you have to be skilled in aesthetics, you also have to understand the subject matter in depth, and have the ability to visualize your understanding in a way that others will understand.

Interaction

That way, New York

But with software, we’re not only trying to communicate, we want to interact. Users of software, including web sites, are trying to get something done. There is an on-going dialogue between the user and the software, facilitated by the truly enlightened graphic designer. In this area, the only advocate I know is Donald Norman, even though he’s a psychologist, not a designer.

In order for graphic design for human interfaces to work, it must not only look good and communicate effectively, it must also help the user achieve her goals. So the graphic designer must understand not only aesthetics and the subject matter, but also the interactions that are going to take place.

With interactive media, the things that the graphic designer is designing don’t just sit there: They behave. They are actors, with whom we engage in conversation.

There is a reason that the bell boy in a hotel isn’t dressed like the room maid: His appearance tells you how to interact with him: It sets your expectations. In the same way, the visual appearance of an object that appears in the human interface of software, must also set the user’s expectations for how he can interact with this object, and what the consequences of his actions will be.

Physical Cues

One way of doing this is through references to the physical world. An example of this is the way that we make it look like buttons actually pop out of the screen, making us want to press them. It’s the same thing that makes us want to drag the slider:

Image gone

Physical cues work well, because we’re conditioned through millions of years to trust that anything that looks like the real thing probably is the real thing (explained in excruciating detail in The Media Equation).

Look at these two images of the Windows task bar:

Image gone
Image gone

When you’re looking at the lower version, the one that’s turned around 180 degrees, it becomes clear just how strong our inclination to perceive in physical terms is. (Try turning your monitor upside down, and you’ll achieve the same effect — it’s actually quite fun.) This is also the reason that the drag-and-drop form of interaction is so powerful: Humans are so used to grabbing and moving and operating things with their hands, that this naturally extends to software interfaces.

Consistency

When all else fails, turn to your good old friend, consistency. If things that look the same always behave the same, people will eventually learn what to expect. If something that looks like a check box just once behaves like a radio button, people will forever be in doubt. This is why it’s so crucially important that things that look the same always behave the same.

Users of software have nothing to base their expectations on, except what they can see, until they actually try and interact with the thing. Thus, if an object behaves differently than another object, it must also look differently.

But not just look differently in some subtle way. The difference should be so noticeable that no-one can miss it. When people are using the software, they’re concentrating on their goal, on the reason they’re using the software, not on interpreting subtle visual cues in the interface. And we actually want them to stay in this state of mind.

Golden Gate bridge by night

This is where Shannon’s information theory kicks in: We must strive to simultaneously communicate the same information along as many dimensions as possible. In other words: Our communication must be redundant. In case one cue is missed, there must be other to back it up. The different cues should reinforce each other.

And now we’re already deep into the field of human interface design.

Show Us What You’ve Got

I hope this has shown you that there is so much more to graphic design than meets the eye. Creating great, usable software truly requires interdisciplinary skills. The world is ripe for graphic designers who understands human interface design. Just as the world is ripe for human interface designers who understands software design.

After all, and with all due respect to <a href=”http://www.kare.com”>Susan Kare, whom I admire greatly, isn’t it remarkable that one single person has taken care of the graphic design for both <a href=”http://www.kare.com/MakePortfolioPage.cgi?page=2”>the Macintosh, <a href=”http://www.kare.com/MakePortfolioPage.cgi?page=6”>Windows and <a href=”http://www.kare.com/MakePortfolioPage.cgi?page=9”>OS/2? There’s gotta be room for more people like her.

3 comments

Stuck on Stock Photography

August 07, 2001 · 0 comments

Say you wanted to open up a stock photography business. You have thousands of photos that your customers can search and browse, until they find and buy the one that’s just right for them.

Meat at the Fairway Market, New York City

What medium would you choose for your catalog? Would you print books? No. They’re expensive to print and ship, and don’t have very good search tools. Would you open up a physical store and display them in the window, like real estate brokers? Narh, much too expensive to have all those physical locations. Telephone? Probably not, it’s too hard to explain a photo in words. Then what?

Well, if you ask me, the web seems like a pretty good match. It’s an interactive medium, so you can build an interactive search engine. It’s a graphical medium, so your customers can see the photos before they decide. Won’t people just steal them without paying? Not if you only serve them low-resolution versions until they pay. And you can add annoying watermarks, too, which will further discourage use without paying.

There are no shipping costs, you can just sell digital versions of the photos, and if people want prints, you can partner with <a href=”http://www.ofoto.com”>ofoto.com or a similar print shop. If you’re a distributed group of people trying to decide on the right photo for the job, you can just email each other the URL to the site, and the person with the credit card can simply order it from there.

Why, then, do all the stock photography sites make such poor use of the web medium? Honestly, I have no idea. But I’ll explain what I mean.

The Scenario

To set the stage, imagine our persona, let’s call him Jonas, trying to find a couple photos for a student counseling publication at his university. So he needs a couple photos to illustrate what student life is like.

One of them has to be a young adult woman, preferably dark-haired and with glasses. The other has to be a young male with shorts and a short-sleeved shirt, next to a bicycle. The third should be a lecturer in a lecture hall.

He needs to discuss the photos with his fellow counselors and his managers, before he can make the purchase. These other people have some suggestions for different photos, and finally, they arrive at their decision and purchase them.

Searching

Finding stock photography is about <a href=”http://pespmc1.vub.ac.be/ASC/SATISFICING.html”>satisficing. Jonas has a picture in his mind about what the ideal photo would look like. But he has to match that with the reality of what the stock photography company has to offer.

How does this work? Clearly, there are some criteria that are non-negotiable must-haves. It doesn’t really work if the woman who’s supposed to be a student is too young or too old. It doesn’t work if the lecturer doesn’t look like a lecturer and isn’t in a lecturing hall.

And there are some criteria that are of lesser importance, the nice-to-haves. The hair color, whether she wears glasses or not, the posture of the lecturer, etc. Jonas has some preferences, but it’s not a show-stopper if they’re not met.

Jonas’ job, then, is to eliminate all the photos that don’t meet his must-haves, so he doesn’t have to waste any time looking at those, and then pick the best compromise from the available photos remaining, in a limited amount of time.

Keywords

Good for you, San Francisco

All the stock photography sites, or at least the ones that haven’t completely lost it, have a rich collection keywords for all their photos. Consider <a href=”http://www.thinkstock.com/perl/search?A=D&PID=C0013338”>this photo for example. The keywords for this photo are: times square, hand, urban, communication, cell phone, wireless, new york city, holding, outdoors, woman, wap phone, color, vertical, female, chinese, young adult. That’s the right approach, and proves that they got their data right at the back end.

But searching is still a mess. Yes, you can click on these keywords to see other photos with the same keywords, but when you do so, it forgets the keywords that you already had selected. In other words, you can only use one keyword at a time when you use this mechanism.

There’s a bootstrapping problem, too: I can’t know in advance what keywords they’ve chosen to use. Do they call it “young adult woman”, or “woman”, “adult”, “20’s”? Do they call it “portrait” or “composition portrait” or “one person”? gettyone has a neat clearification feature. If you search for “woman”, it asks you whether you mean “Women: Females” or “One Woman Only: Only Women”. This is helpful (to the extent that you can discern the difference between the alternatives).

An Alternative Design

Criticizing is easy, designing is hard. So here’s my alternative. Given the bootstrapping problem above, the best way to start is probably using a simple search box, where you can type in something that’s almost guaranteed to give results, but at least throws you in the right direction, for example “woman office”. This will get translated into a set of keywords (gettyone helps us clarify this as “One Woman Only:Only Women” and “Office:Place of Work”) on you must-have list, which will then give you your first set of photos to browse.

From there, you can either click on a photo that’s reasonable and pick from the list of keywords for that photo to add to either your must-have list or your nice-to-have list. The nice-to-haves would be used to rank all the photos that mach your must-have list, so the ones that mach most of your nice-to-haves are shown first.

Throw in nubmers for how many photos match each keyword on your lists, and make it easy to switch a keyword from must-have to nice-to-have and vice versa, and make it easy to temporarily disable a keyword from your search, and you’ve also taken care of the problems of zero photos or too many photos matching your keywords.

And of course, Jonas shouldn’t have to register before he can start searching. After all, how does he know whether it’s worth investing any time at all on the site, until he’s done at least a few searches and seen a handful of credible photos.

Viewing Photos

Manhattan Skyline

It’s amazing how people can screw up something as simple as viewing a photo. The photo should be viewable on a simple page, accompanied by info on price, resolutions, keywords, etc. No frames. No javascript. Short URLs. Why? You want your customers to be able to email or instant message URLs for photos to each other, making it easier for them to reach concensus on what photos to buy.

<a href=”http://www.viewimages.com/View.asp?imageid=133274&partnerid=0”>ViewImages.com has that right. Until you actually decide to buy the photo: The “license image professionally” link takes you to a cul-de-sac.

Project Folders

Notice how Jonas needs three photos, each matching its own specific set of requirements. For each photo he needs, there’s a job satisficing to be done.

It would seem natural to offer Jonas to set up a project folder with the list of photos that he needs. For each of these photos, he could type in the description of what he’s looking for, save his lists of must-have and nice-to-have keywords, save the photos he’s found that might do, share the project folder with his colleagues, allowing them to comment on the photos and add their own.

I haven’t seen any stock photography site that supported this kind of “project folder” thinking. A business opportunity, perhaps?

Practical Advice on Finding Stock Photography

The first thing you sould be aware of are the differences in licensing. There are royalty-free photos, which have a fixed license fee, and are generally cheap (around $30), but don’t give you any guarantees about who else uses the photo. Then there are the rights-protected ones, where you can make sure that your competitor don’t go using that same photo for their ad campaign at the same time, and where you buy the license for a specific purpose and a specific time period. These are generally much more expensive (about $250 and up).

Beach volley in Manhattan, New York

The photos I needed were for the <a href=”http://developer.arsdigita.com/acs-java/user-centered/personas.html”>personas for a software project, so the royalty-free license was clearly the right license for the job. Unfortunately, some of the photos I first found were rights-protected, so I had to spend a couple more hours finding replacements for those, later in the project.

After having suffered through numerous stock photography sites, I finally settled on gettyone.com, which has a huge selection of photos, and a decent search interface. You can’t share the URLs with your colleagues, but I managed to get by with some URL surgery and some View Source. I’ll use them again next time, unless some of the others shape up. And I hope that gettyone will shape up as well.

Lessons Learned

We’ve seen how something that’s a perfect candidate for the web medium can still be messed up by mediocre design. And we’ve seen how the simple techniques of personas and scenarios can help us do a better job. Use them on your next project.

If you’re interested in doing this yourself, take a look at the <a href=”http://developer.arsdigita.com/acs-java/user-centered/”>training materials I’ve put together for the <a href=”http://www.arsdigita.com/products/”>ACS software for <a href=”http://www.arsdigita.com”>ArsDigita.

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